all of the blue (except the main eye block) is one layered texture. i
had no idea how precise one could make textures. thanks go out to the
guy that did the tutorials involving an eyeball, a ball with a star on
it, and one other. to quote martha stewart; pigment maps are "a good
thing". hahaha.
as you can see, the colors aren't exactly right. the head is supposed
to be like a brushed aluminum or something, but i haven't got it right
without ambient yet. and the blue should be an anodized aluminum, but
that's not quite it yet either. help?
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